![]() Idiot Savant – taken early to help level, best used with lower INT Live Giver – Every extra health point is coveted Gunslinger – Main weapons will be, Old Faithful, Kellogg’s Pistol, and a Silenced 10mm which will give way to the Deliverer. Strong Back – An additional perk to get carry weight respectable. Lone Wanderer – The first perk taken in Survival Mode to boost carry weight and damage dealt. “I won’t lie, it’s no coincidence that your path crossed his.” I – 2 (Bobblehead + 1 Investment for Hacker) P – 1 (Bobblehead, +3 investment to open up demolition expert) Should one choose to play on regular levels, I would recommend taking higher intelligence and perception, with less luck and strength. As such, each special stat and perk has a purpose. This build was specifically constructed to play (and succeed) on the new, brutal Survival Mode. Humanity’s best hope has a new girl in town and there’s definitely more than meets the eye. ![]() Will programming memories produce the desired effect? Will she do exactly what they need? The hope is that their latest model will take out the expiring and outdated Kellogg, replacing him as their topside enforcer. But being released from Vault 111… that was just part of an Institute experiment. This build asks the question, what if the Sole Survivor is actually a Synth? And provides just enough direction to guide the player through some interesting decisions and gameplay.Īs far as she knows, her husband is murdered and son is gone. With the addition of the Far Harbor DLC, Bryn noted that we have even more to think about regarding sythns and their role in the Wasteland. ![]() It got me thinking about playing as a Synth, who doesn’t know she’s a synth…at least not at first. I was thoroughly intrigued by Golden Fool’s “ Roleplaying a Synth in Fallout 4” post back in March.
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